Fleet Maneuvers - Stellaris Wiki (2024)

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Fleet Maneuvers - Stellaris Wiki (1)

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.11.

This article is for the PC version of Stellaris only.

Event chains

Fleet Maneuvers - Stellaris Wiki (2)

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Fleet Maneuvers is a Mid-Game event chain that can trigger if the empire is bordering another empire. It can only happen once per game.

Contents

  • 1 Fleet Maneuvers
  • 2 Fleet Maneuvers: Collisions
  • 3 Fleet Maneuvers: Public Interest
  • 4 Fleet Maneuvers: Promising Officer
  • 5 Maneuvers Concluded
  • 6 Fleet Maneuvers Canceled

Fleet Maneuvers

Fleet Maneuvers - Stellaris Wiki (14)

Commander [commander name] has drawn up plans for a major fleet exercise that will involve a substantial portion of our navy. The location [he or she] has chosen for these maneuvers is the [system name] system, which is close to the border of the [neighbor empire].

The [neighbor main species plural] may see this as a major provocation, but if we cancel the exercise our military will consider it a sign of weakness. After all, [system name] lies within our space - the [neighbor empire] has no right to tell us what we can or cannot do in our own backyard.

Trigger conditions:
  • Mid-Game reached
  • At least 8000 Fleet Power
  • At least one commander
  • Not Gestalt Consciousness
  • Borders an empire that is not Friendly or Protective
  • Both empires are independent
  • Both empires are not at war
Mean time to happen:

Fleet Maneuvers - Stellaris Wiki (17) 320 months

Fleet Maneuvers - Stellaris Wiki (18)

Carry out the maneuvers as planned.

  • Issue Special Project: Conduct Fleet Maneuvers

Fleet Maneuvers - Stellaris Wiki (19)

Cancel the exercise.

  • Canceled Fleet Maneuvers modifier added for 60 months, giving the following effects:
    • −5% Monthly Unity
    • −5% Ship Fire Rate

Fleet Maneuvers: Collisions

Fleet Maneuvers - Stellaris Wiki (22)

The complex maneuvers devised by Commander [commander name] have resulted in several minor collisions during the naval drills currently being held in the [system name] system. Crew casualties were minimal and none of the involved ships suffered critical damage, but they will require some yard work upon the conclusion of the exercise.

Trigger conditions:
  • Fleet Maneuvers
  • 33% chance
Is triggered only by:

The Conduct Fleet Maneuvers special project reaches 50%

Fleet Maneuvers - Stellaris Wiki (24)

At least no ships were lost.

  • 6 ships lose some Hull Points

Fleet Maneuvers: Public Interest

Fleet Maneuvers - Stellaris Wiki (25)

The ongoing naval drills in the [system name] system have attracted considerable media attention on [capital name] and the colonies. Unclassified holo recordings showing some of the more dramatic maneuvers have made the public enamored with the valiant defenders of the [empire name] serving in the fleet. Volunteers are flocking to our naval recruitment stations!

Trigger conditions:
  • Fleet Maneuvers
  • 33% chance
Is triggered only by:

The Conduct Fleet Maneuvers special project reaches 50%

Fleet Maneuvers - Stellaris Wiki (27)

This should reduce costs.

  • Fleet Recruitment Drive modifier added for 60 months, giving the following effects:
    • +20% Ship Build Speed
    • −20% Ship Upkeep

Fleet Maneuvers: Promising Officer

Fleet Maneuvers - Stellaris Wiki (30)

Captain [random name] of the [ship name] has shown a great deal of promise during the ongoing fleet exercises in the [system name] system. The young officer has displayed initiative along with considerable leadership abilities, and the Admiralty has seen fit to immediately promote [him or her] to flag rank.

Trigger conditions:
  • Fleet Maneuvers
  • 33% chance
Is triggered only by:

The Conduct Fleet Maneuvers special project reaches 50%

Fleet Maneuvers - Stellaris Wiki (32)

The fleet is always in need of capable commanders.

  • Gain a level 2 commander with two random traits

Maneuvers Concluded

Fleet Maneuvers - Stellaris Wiki (33)

The fleet maneuvers conducted by the [fleet name] in the [system name] system have been concluded. Commander [fleet commander name] reports that we have learned much from this exercise, in large part due to its immense scale. Despite any potential diplomatic repercussions, the military benefits, at least, have been substantial.

Trigger conditions:
  • Fleet Maneuvers
Is triggered only by:

Finishing the Conduct Fleet Maneuvers special project

Fleet Maneuvers - Stellaris Wiki (35)

A job well done.

  • Fleet Maneuvers modifier added for 120 months, giving the following effects: +10% Ship Fire Rate

Fleet Maneuvers Canceled

Fleet Maneuvers - Stellaris Wiki (37)

The plans to hold a major fleet exercise have been canceled. Continuous delays in moving the allocated forces into position means that to proceed now would seriously impair the readiness level of the entire fleet.

Trigger conditions:
  • Fleet Maneuvers
Is triggered only by:

The Conduct Fleet Maneuvers special project expires

Fleet Maneuvers - Stellaris Wiki (39)

Unfortunate.

Retrieved from ""

Categories:

  • Potentially outdated
  • 3.11
  • Events
Fleet Maneuvers - Stellaris Wiki (2024)

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